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About Me

Dietro Polygons&Layers c'è Alberto Fiorelli,un maker con la passione della modellazione 3D e il digital sculpting per plasmare poligoni e pixel in qualcosa di unico. Che si tratti di scolpire dettagli organici o di modellare con precisione un hard surface, amo immergermi nel processo creativo del 3D curioso e affascinato del risultato che se ne potrà ottenere.

Trasformo idee e concept in modelli tridimensionali pronti per diverse applicazioni, dal rendering alla stampa 3D. Il mio processo include la preparazione del modello digitale e l'ottimizzazione delle geometrie, per garantire risultati di alta qualità.

Precisione, Affidabilità e Rispetto delle deadline. Ogni progetto è affrontato rispettando queste tre regole, per garantire risultati che soddisfino pienamente le aspettative del cliente, mantenendo in ogni fase del progetto una comunicazione chiara e trasparente.

Skills

  • 3D Modeling e Digital Sculpting (Organico e Hard Surface)
  • Texturing e creazione di Materiali PBR
  • Ottimizzazione del modello per la stampa 3D

Software

  • Autodesk Maya / Maxon Zbrush
  • Adobe Photoshop / Substance Painter
  • Ultimaker Cura / Autodesk Meshmixer
  • Arnold Render

About Me

Behind Polygons&Layers is Alberto Fiorelli,a maker with a passion for 3D modeling and digital sculpting to shape polygons and pixels into something unique. Whether it's sculpting organic details or precisely modeling hard surfaces, I love immersing myself in the creative 3D process, curious and fascinated by the results that can be achieved.

I transform ideas and concepts into three-dimensional models ready for various applications, from rendering to 3D printing. My process includes the preparation of the digital model and the optimization of geometries, to ensure high-quality results.

Precision, Reliability, and Respect for Deadlines. Every project is approached by observing these three rules, to ensure results that fully meet client expectations, maintaining clear and transparent communication at every stage of the project.

Skills

  • 3D Modeling and Digital Sculpting (Organic and Hard Surface)
  • Texturing and PBR Material Creation
  • 3D Model Optimization for 3D Printing

Software

  • Autodesk Maya / Maxon Zbrush
  • Adobe Photoshop / Substance Painter
  • Ultimaker Cura / Autodesk Meshmixer
  • Arnold Render

Reel and Portfolio

My Store

sphynx-cover

Sphynx Head

Detailed Sphynx Head 3D model, click the button below for more information and purchase option.

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dragon-cover

Dragon Head

Detailed Dragon Head Kit for 3D printing model, click the button below for more information and purchase option

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alien-cover

Alien Bust

Detailed Alien Bust for 3D printing, click the button below for more information and purchase option

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